Projects

Non-Prehensile Object Manipulation in Simulation
Implemented a physics-based RRT planner for non-prehensile tabletop manipulation, enabling a Franka Emika robot to rearrange objects by pushing them into target regions.
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Contact-based Grasp Optimization
Utilized the Ferrari-Canny metric for contact-based grasping and optimized randomly sampled grasps for stability under reachability constraints.
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Particle Filtering
Implemented a particle filtering algorithm to estimate the base pose of a 7-DoF manipulator through contact-based interactions with surrounding obstacles.
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Capacitor
Developed Capacitor (senior design project), a collaborative first-person horror game for 2–5 players, featuring post-apocalyptic exploration, component scavenging, and survival mechanics against traps and hostile entities.
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