Junho Kim

Projects

Project 1

Non-Prehensile Object Manipulation in Simulation

Implemented a physics-based RRT planner for non-prehensile tabletop manipulation, enabling a Franka Emika robot to rearrange objects by pushing them into target regions.

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Project 2

Contact-based Grasp Optimization

Utilized the Ferrari-Canny metric for contact-based grasping and optimized randomly sampled grasps for stability under reachability constraints.

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Project 3

Particle Filtering

Implemented a particle filtering algorithm to estimate the base pose of a 7-DoF manipulator through contact-based interactions with surrounding obstacles.

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Project 4

Capacitor

Developed Capacitor (senior design project), a collaborative first-person horror game for 2–5 players, featuring post-apocalyptic exploration, component scavenging, and survival mechanics against traps and hostile entities.

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Coming Soon ...

Coming Soon ...